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Results for Date: April 2013
  • David S Carter
Word has come to us of another new game-related class being offered in Fall 2013 here at the University of Michigan:Technology and Play This course considers the social science of play and interactive media technology. The three central questions addressed in this course are: “What is play?”, “How does technology mediate play?”, and “What are the consequences of this mediation?” Over the semester, we’ll investigate the social scientific and humanities research on play, the structure of games, and the societal consequences of mediated play for both children and adults. A special focus will be “games for change” (a.k.a. “serious games”) that have an educational purpose. The term will be organized around competing theories of play (e.g., development, fate/chance, power, identity, fantasy, self-fulfillment, nonsense), and will be illustrated with examples from computer games. This is a project-based course. Throughout the semester we will work toward producing two conceptual design projects for playful technologies. These are roughly equivalent to a midterm and a final, or a short and a long paper. As these are conceptual projects, technical skills are not required. Technology and PlayF13 M/W 4 - 5:30 p.m.Undergraduate Section: COMM 408.001Graduate Section: COMM 840.001No prerequisites.Instructor: Christian Sandvig (csandvig@umich.edu)Note that you must e-mail the instructor to enroll in the graduate section.
  • Val Waldron
A little last minute, but here's an interesting event going on in the building today: Join us for an informal show-n-tell and open discussion around Motion Capture in feature films and video games with Marc Morisseau, an alumni of U-M and the UM3DLab. Marc is currently working for Just Cause Entertainment and played a large role in the Motion Capture for Avatar 1, Resident Evil 6, Star Trek 2, and several yet to be announced feature films. It should be an exciting discussion as Marc talks about some of his recent projects and challenges that accompany large productions.
  • Val Waldron
Here is an interesting conference coming up this month:
Different Games is a two-day conference on diversity and inclusiveness in digital games, hosted April 26-27, 2013 at NYU’s Polytechnic Institute in downtown Brooklyn. Different Games is a space for radical discussions of representation in games and the relationship of the medium to designer and player identity.
  • David S Carter
If you are a student here at the University of Michigan, there are a couple of new video game-related courses being offered:For Summer 2013:COMM 488-201, SAC 455-202 - Video Games, Culture, & Contexts This course takes as its focus the cultural impact of video games from a number of critical perspectives. Just as movies and television have a rich history, video games develop out of a number of social, economic, and technological structures. We will examine video games as cultural texts that are part of a complex, cultural landscape—objects revealing much about cultural anxieties, ideologies, and assumptions. We will analyze a number of video game texts, ranging from early arcade style games, to console games, to PC games, to games for mobile phones. A range of genres within these game texts will be discussed, such as first person shooters, massively multi-player online games, and casual games—unpacking both the formal aspects of the game and the underlying meaning of game narratives. How and by whom are video games produced, how does the industry market particular games to its perceived audience, who plays games and why, and what is so serious about “serious” games? We will draw from a range of methodological and theoretical texts within the field of game studies: critical cultural, ethnographic, media effects, industrial, and historical. (Instructor: Julia Lange) And for Fall 2013:MUSPERF  300 - Video Game MusicThis course surveys game music from the first synthesized "bleeps" and "bloops" to modern orchestral compositions.  Techniques are learned to aurally analyze game music.  Students will create compositions using computer software as a final project.  Course is designed for non-music majors; the ability to read standard music notation is not needed. (Instructor: Matthew Thompson)
  • Val Waldron
Here is our list of top games played during the month of March. The Xbox 360 dominates with FPS and sports games, and the Wii U is still getting plenty of love from a few very dedicated players.