Eaten by a Grue

A blog about video games and libraries.
View from above of classic video gaming equipment

Posts in Eaten by a Grue

Showing 1 - 10 of 475 items
May 26, 2023
  • David S Carter
We are no longer able to accept unsolicited game donations in the CVGA. Prior to sending or bringing us games please contact us first at video.games@umich.edu with an itemized list of the games and equipment that you would like to donate, so that we can check against our collection records to see what we need.
Close-up view of an Odyssey 2 Gaming system
April 7, 2023
  • David S Carter
The University of Michigan Library's Computer & Video Game Archive (CVGA) is seeking to fill up to three positions for CVGA Special Projects Residency in the areas of Game Preservation and Accessible/Adaptive Gaming for the Spring/Summer 2023 (May - August 2023).
May 26, 2022
  • David S Carter
The CVGA will be moving to the Shapiro library over this summer. Our last date of operation in the Duderstadt will be this coming Friday (May 27), after which we will close to begin the process of moving to our new location on the 4th floor of Shapiro.
January 4, 2022
  • Val Waldron
The staff here at the CVGA were saddened recently to hear of the death of legendary Nintendo engineer Masayuki Uemura at the age of 78. For those who don't know, Uemura was the head engineer behind Nintendo’s first home consoles, including the Nintendo Entertainment System (NES) and the Super Nintendo (SNES). Gaming couldn’t be what it is today without Uemura and his team; We have a lot to thank him for. Why not come to the archive and play some NES/SNES games in his memory?
December 13, 2021
  • Val Waldron
Interested in studying video games during the Winter term? Check out this list of courses involving the study of video games that are being offered next term. Also, find out more about game studies on campus by checking out the Video Game Studies Research Guide.
Clock
November 3, 2021
  • Val Waldron
We have a few exciting things to announce. Firstly: Starting on Monday November 8th, we'll be expanding our hours to Monday-Friday 1-7pm. Secondly: We'll now be open for same-day online reservations and walk-in reservations. Thirdly: The CVGA is open despite most of the Duderstadt Center basement being closed. Lastly: We have new games! So come visit us.
September 21, 2021
  • Val Waldron
We are excited to announce that we're hiring again for the CVGA! We're looking for 1-2 student workers to start within the next month. Here's the job description: Work at the Computer & Video Game Archive (CVGA) desk to circulate games, answer questions, and enforce archive policies. Test donated games and equipment, help install software/hardware, help restore older game systems and equipment, etc. Assist in running class sessions in the CVGA. Contribute to the archive blog.
CVGA logo on window
August 24, 2021
  • Val Waldron
Welcome back! We are very excited to announce the reopening of the Computer & Video Game Archive (CVGA) this Fall, starting on Tuesday, August 31st. We are reopening with a new service model—outlined below—which will help us provide you with a space that is safer to visit as we adjust our services around COVID-19. While hours will be limited at first, we plan to expand our hours later in the semester once we have settled into the new service model and increased our staffing capacity.
Person playing Pac-Man
May 13, 2021
  • Val Waldron
The University of Michigan is offering a rich variety of game-related courses during the Summer and Fall 2021 terms, so we thought we'd highlight them here as well as on our research guide as you're choosing courses. If you're looking for ideas on how to play games online, we'd recommend taking a look at the Online Games page on our research guide.
Games on floppy disk
January 22, 2021
  • Val Waldron
The Computer & Video Game Archive (CVGA) has a dual mission of providing users access to our game collection, and the preservation of games for future research and scholarship. Since the CVGA has been temporarily closed to the public due to the pandemic, we have used this time to shift our focus from user access to the preservation portion of our mission, and have been discussing how to digitally image and archive our game collection.