Library Blogs

Showing 11 - 17 of 17 items
Results for Date: June 2008
  • Suzanne E Chapman
The Usability Working Group (UWG), along with our 2 fantastic and hardworking interns, is spending the summer conducting usability research on MTagger. We started by doing a heuristic evaluation and cognitive walkthrough. The goal for these evaluations was to reveal a preliminary set of issues pertaining to the usability, functionality and aesthetics of MTagger and to facilitate prioritizing further benchmarks. This report is now online.
  • Perry Willett
We get questions from MBooks users (most recently from dfulmer in the comments to this post) about how to link to pages, what the URL parameters such as "num" and "seq" mean, and other questions about links and page numbers.
  • David S Carter
One of the ways we plan on growing the video game archive is through in-kind donations. How many people have old game consoles taking up space in the basement, looking for a good home? Quite a few, we think, and we can offer that good home to them! I have a page up on our Website with details on what we're looking for and who to contact.
  • David S Carter
I thought it might be interesting to share our collection plan for the video game collection. Below you'll find a large portion of the original collection plan that we wrote last November. A few things have changed since then as far as specifics, but it's still largely what we plan to do.
empty space
  • David S Carter
As I mentioned in my previous post, we're creating a computer & video game archive at the library. This will be a working archive, with the various game systems set up and available for use. We're converting a space for the game room. Previously it was used for photocopiers and as a sorting area for bound journals. Those elements have been moved elsewhere in the library, and now we have a big empty space...
  • David S Carter
Hi! My name's Dave. I'm a librarian at the University of Michigan, and this is my new blog. The focus of this blog will be on computer and video games in libraries, specifically academic libraries. Often even more specifically, my library. That's because we're preparing to open a Computer and Video Game Archive at my library, the University of Michigan Art, Architecture & Engineering Library, on the second floor of the Duderstadt Center on North Campus.
  • Bill Dueber
Earlier this week, I had a chance to give a brown-bag session on a new API into our catalog, Mirlyn (Ex Libris's Aleph software).