Posts tagged with video games in Blog Eaten by a Grue

Showing 1 - 10 of 17 items
Pie chart: Around 33% of US video game players are believed to be disabled
  • David S Carter
CVGA student resident Joseph Heger makes a plea for better integration of adaptive technology and options in major game releases.
A Game Boy Color and original Game Boy dominated the center of the photo, with a box for Frogger for Game Boy Color on the left and an array of Game Boy cartridges in cases across the top.
  • David S Carter
CVGA student resident Kiki Verdun reflects on her experiences this summer around the digital archiving of cartridge-based games.
A collection of adaptive gaming tech in the CVGA
  • David S Carter
CVGA student resident Shiryn Anissa Noor Affendi reflects on her experiences investigating adaptive and accessible gaming technology.
  • David S Carter
We are no longer able to accept unsolicited game donations in the CVGA. Prior to sending or bringing us games please contact us first at video.games@umich.edu with an itemized list of the games and equipment that you would like to donate, so that we can check against our collection records to see what we need.
  • David S Carter
The CVGA will be moving to the Shapiro library over this summer. Our last date of operation in the Duderstadt will be this coming Friday (May 27), after which we will close to begin the process of moving to our new location on the 4th floor of Shapiro.
Stock photo of someone playing video games
  • Val Waldron
The University of Michigan is offering a rich variety of game-related courses during the Winter 2021 term, so we thought we'd highlight them here as well as on our research guide as you're choosing courses for the Winter term. If you're looking for ideas on how to play games online, we'd recommend taking a look at the Online Games page on our research guide.
Student learning on laptop
  • Val Waldron
Still looking for a video game-related class to take in the Fall? This blog post lists the classes that still have open spots. We also share details about what our services will look like (as far as we know) during the Fall term.
Online learning picture
  • Val Waldron
Looking for a video game-related class to take in the coming semesters? This post includes classes that are listed at present. For more information regarding our available services during this time, please see our blog post called CVGA Services During the COVID-19 Lockdown. This will likely be our modus operandi throughout the Spring and Summer. Our physical collection may be inaccessible at present, but we encourage you to visit the Online Games page on our research guide for ideas on how to play classic games online for free, how to play board games online with your friends, and more.
  • Val Waldron
Looking for a course related to game studies for the Fall term? We'll list several of them here. You can find out more about studying games at U-M on our video game studies research guide.
Wao Kanaka
  • Val Waldron
We'd like to share the details about a video game-related talk happening in the library next week: This presentation is an exploration of the intersections of video game building, meaningful learning, Indigenous and Western cultures through relation-oriented ontologies - rather than aspect- or object- oriented ones. From the tech that is used to the land and waters the event is hosted on - these connections matter, weaving networks of relations across digital and physical heterotopic borders.