Ruikun Wang
Posts tagged with User Experience
Showing 1 - 10 of 13 items
Part 2 of the series "Uncovering Needs of Filipino Researchers with our Philippines Digital Collection" explores a UX research study aimed at improving the University of Michigan’s Philippines digital collection interface. The study initially focused on understanding user pain points with the legacy collection interface. Following the launch of a redesigned interface, short-term fixes were implemented based on user feedback, while long-term needs were documented for future platform updates.
As user experience researchers and designers, it is our job to design better solutions for complex interfaces. Read on to learn our research and design process from discovering a usability issue to proposing solutions in collaboration with developers.
This blog post reflects on the learning experience I had as a novice user research (UX) intern at the U-M Library. Through this nurturing and eye-opening experience, I enhanced my understanding of research operation, the activities which support the user research conducted by library employees in the Design & Discovery unit of the library.
In Fall 2022, the Library Environments department began a pilot of two designated “zoned” spaces in response to user feedback asking for more information about what to expect from a study space. We conducted focus groups and integrated participatory design to learn about how users are perceiving and experiencing these labeled spaces.
The University of Michigan Library is home to a vast collection of materials representing dozens of languages. U-M Library Catalog Search, however, can cause difficulties for users searching for materials in languages other than English. In Summer 2021 we conducted an exploratory study on the experience of searching for non-English materials within U-M Library Catalog Search in order to better understand challenges users face, how they overcome them, and what we can do to mitigate the problem.
In three blog posts, the authors describe a multi-year library service design project. This last post describes the team’s prototyping and testing processes, and our resulting interactive exercise.
In three blog posts, the authors describe a multi-year library service design project. This second post describes the research process used to develop our user experience tool.
In three blog posts, the authors describe a multi-year library service design project. This first post describes the origins and goals of the assessment project.
The first post ("Personas: A Classic User Experience Design Technique") in this 2-part series described what personas are and, generally, how to create them. I closed with some cautions about ways personas might come out less than helpful – creating flat, overloaded, or fake (unresearched) personas. The second post presents our persona development for a specific website project.
Personas are employed in user experience design work to help design teams create or improve systems, spaces, and services with targeted populations in mind. Libraries use personas as archetypes to maximize effective library user experiences. This is the first of two posts about the creation and use of personas in the U-M Library.