Posts tagged with Art

Showing 1 - 10 of 18 items
Iraqi artist, Dr. Mohammed Karem, with his paintings. He is surrounded by various other items in a crowded room.
  • Zainab A Hakim
  • Serena Safawi
The Shadow and Light project seeks to memorialize Iraqi academics who were assassinated between 2003 and 2011. This summer we worked on curating the Shadow and Light materials to be displayed in Hatcher Graduate Library and creating an accompanying online exhibit.
Cover of I Always Loved You by Robin Oliveira
  • Vicki J Kondelik
I Always Loved You is a beautifully-written historical novel about the American Impressionist artist Mary Cassatt and her complex relationship with Edgar Degas in Paris in the late 19th century. She suffers from self-doubt and receives devastating reviews from the critics before her art finally gains recognition.
Cover of Rodin's Lover by Heather Webb
  • Vicki J Kondelik
Rodin's Lover is a biographical novel about Camille Claudel, an amazingly talented female sculptor in late 19th century Paris. She becomes the lover of Auguste Rodin and inspires his work, but her frustration at his inability to commit to her leads her to break off the relationship. After their breakup, she creates some of her most innovative work.
Born to Be Posthumous Cover
  • Pam MacKintosh
Mark Dery's "Born to be Posthumous: The Eccentric Life and Mysterious Genius of Edward Gorey" provides a detailed look at the life and works of author/illustrator Edward Gorey.
  • Val Waldron
In just a couple of short weeks, the CVGA will be involved in an Art & Gaming Symposium, which will bring together academics, game makers, and game players to discuss the role of art in gaming. How is art reflected in games? How does one create art through games? How do we view games as art? These questions will be explored through speakers, panels and discussion in a one-day symposium on Saturday, April 7, 2018, on the campus of the University of Michigan & the Ann Arbor District Library.
  • Val Waldron
Our student worker Mike Lynch explores the human search for feelings in all aspects of life - and specifically, in video games.
Gorf game manual
  • Val Waldron
People have donated so many game manuals over the years that we (sadly) end up keeping in storage because we just don't have the games themselves to go with them. It's a pity because there are quite a few in our hidden collection that have amazing game art, full of color and bringing back a sense of game nostalgia that few other sources can inspire.
  • Val Waldron
The Smithsonian's Art of Video Games Exhibition is seeking images of creative projects and paraphernalia inspired by video games. According to their site, they are looking for "photographs that show how video games can inspire creativity! These might include images of video-game-inspired drawings, paintings, sculptures, jewelry, clothing, events, graphics, food, wallpaper... anything, really! We're particularly interested in seeing creative and crazy costumes inspired by your favorite game characters."
Book cover
  • Val Waldron
Ian Bogost, author of several books including How To Do Things With Video Games, spoke to Forbes recently in an interview about video games as a medium. He discusses the strengths of video games as a medium, the power of games in politics, and how the industry is handling adult themes in games. He also mentions the varying answers that people give to the question "what is a video game?" and how that affects whether they consider themselves gamers.
  • Val Waldron
Phil Minchin of Port Phillip Library in Australia shares his views on why games are an overlooked but important addition to libraries via a blog post on the Library Journal blog. In it, he points out a number of reasons why games should be in the collection, including that they are important elements of culture, that they foster community, and that they are art - the poetry of system.