Posts tagged with Accessibility

Showing 1 - 10 of 13 items
Pie chart: Around 33% of US video game players are believed to be disabled
  • David S Carter
CVGA student resident Joseph Heger makes a plea for better integration of adaptive technology and options in major game releases.
Accessibility Data Primer screenshot
  • Rachel Woodbrook
One of the main activities the Deep Blue Repository & Research Data Services team conducts is data curation(1)--that is, actions that provide meaningful and enduring access to data. The accessibility of research data has been an under-discussed phenomenon in the field of research data management, but we are excited to announce the release of a new resource intended to help curators as well as researchers approach the release of research data with the goal of maximizing accessibility--in particular for those with disabilities, neurodivergence, and/or who use assistive technologies.
A word cloud with such words as: accessibility, PDF, ADA, WCAG2.0, user experience, assistive technology, etc.
  • Bryan Birchmeier
The Accessibility Remediation Team was created to serve as a resource for students, faculty, and staff when they needed more accessible library content. Beginning in the Fall 2020 we identified tools and processes to use in remediating video, audio, and PDFs for accessibility. As part of our service, we focused on assessment, gathering feedback through ‘exit’ surveys of colleagues and patrons, and using project management tools to gauge the amount of time tasks take to complete.
  • Chelsea Paige Padilla
When I applied to the Michigan Library Scholars program to work for the “A Survey of Global Open Access Policies” project, I took it as an opportunity to learn more about a particular side of publishing and law that I didn’t know much about. As someone who is double majoring in Political Science and Creative Writing & Literature, I have always been interested in how the law interacts with people’s creations — regardless of whether those creations are novels, pieces of artwork, or video games. For some reason, though, I’d never considered works of research under the same umbrella. Through this project, I’ve learned about the importance of open access policies and how they fuel innovation and generate new knowledge.
  • Sara M Trop
The Michigan Library Scholars application jumped out at me back in February. I’m a rising junior studying economics & communications with a minor in Spanish, hoping to ultimately work for a non-profit one day. I saw the Askwith project and was immediately drawn to it because the majority of my classes this past semester were on globalization. Slowly I began to understand the necessity of being culturally aware and maintaining diversity in a world where homogeneity is often expected. Knowing I had been confined to my own “single-story,” or was truly only familiar with my home country, became an impediment to my perspective on the global community. The MLS program stood out to me then, and now, because I got to be part of a team of classmates and mentors working to end narrow-mindedness at UM.
Three men and one woman, all dressed in contemporary post-war clothing, walk with work-related items, heading off to their different jobs. All of the people are smiling with crowns upon their heads, implying that all of them (and all people) are important. The Japanese text near the bottom reads 誰もが貴い (Dare mo ga tōtoi) meaning "everyone is precious". The image symbolizes how nations came to realize that human rights are very important and should not be violated.
  • Dorothy Feixuan Ma
Dorothy Ma's Final Reflection Blog Post for the 2019 Michigan Scholars Program, the Increasing Accessibility to Digital Image Collections in Japanese Studies project.
Adaptive gaming workshops poster
  • Val Waldron
Interested in creating adaptive and accessible video game technology? Looking to learn which video games are the best of the best when it comes to accessibility? Just looking to game? The library is hosting two accessible and adaptive gaming events in April! The CVGA is also working to add more accessible and adaptive gaming equipment to its collection.
Delicious looking cake with a piece missing.
  • Ben Howell
Web accessibility is a key ingredient to successful product development that can make or break many peoples’ experience. The U-M Library Digital Accessibility Team (DAT) helps library teams 'bake in' web accessibility from the beginning of their projects and helps coordinate accessibility work across the Library. Read about DAT's services and how collaboration with teams and staff across the library has led to improved products and services for our Library staff, faculty and students.
  • Ken Varnum
The new University of Michigan Library Search interface, the discovery interface for library resources at the U-M Library, was launched on July 30, 2018.
  • Stephanie Rosen
Are all library resources accessible for students, faculty, and staff with disabilities? Stephanie Rosen speaks on the work of the Digital Accessibility Team (DAT) and how they are trying to help everyone in the library answer this question.