Posts tagged with academia

Showing 1 - 10 of 12 items
Iraqi artist, Dr. Mohammed Karem, with his paintings. He is surrounded by various other items in a crowded room.
  • Zainab A Hakim
  • Serena Safawi
The Shadow and Light project seeks to memorialize Iraqi academics who were assassinated between 2003 and 2011. This summer we worked on curating the Shadow and Light materials to be displayed in Hatcher Graduate Library and creating an accompanying online exhibit.
Cornish Trilogy Cover Image
  • Pam MacKintosh
The Cornish Trilogy by Canadian author Robertson Davies are three stories that cover Canadian academic life, World War II spy-craft, and the world of arts funding all beautifully woven together. The three separate books included in this trilogy are The Rebel Angels (1981), What's Bred in the Bone (1985), and The Lyre of Orpheus (1988).
  • Val Waldron
Guest author Amanda Cote joins us again to share her thoughts on a popular topic at the recent ALA Conference: Video Games in Library Collections.
  • Val Waldron
The Fourth International Games Innovation Conference is accepting submissions for their next conference taking place in September 2012.
  • Val Waldron
Submissions are being accepted for the National STEM Video Game Challenge, an opportunity for students and educators to flex their creative muscles and share their original video game concepts.The competition is divided into four categories: Middle School, High School, Collegiate, and Educators. The general goal of the competition is to motivate interest is Science, Technology, Engineering and Math (STEM).Submissions will be accepted anytime between November 15th - March 12.
  • Val Waldron
The National Endowment for the Arts is offering a grant to help fund "development, production and distribution of innovative media projects," including video games that can be considered works of art.
  • Val Waldron
Our fearless leader Dave was recently quoted in an article from the Chronicle of Higher Education, which explored the growing prevalence of game collections within academic libraries.
Silent Hill game cover
  • Val Waldron
Why do we enjoy playing scary games so much? Nicholaus Noles, a developmental psychologist at the University of Michigan, gives us a psychological perspective into the science behind our attraction to games that inspire a sense of fear, horror or danger. One of the reasons he gives is that they "allow us to experience powerful and complex emotions in a safe way," and that developers use situations in which gamers have limited control over a scary situation to create an effective horror-filled experience.
  • Val Waldron
Professor Sheila Murphy is teaching her class again this semester, entitled "Video Games as Culture/Form." Besides a trip to our archive to get up close and personal with some of the more violent games in our collection, students from the class are also contributing to the course blog at http://videogameform.blogspot.com/, where they give their unedited perspectives on a variety of topics related to video games and culture.
  • David S Carter
A semi-regular round-up of interesting video game links from around the Interwebs.