Library Blogs

Showing 21 - 30 of 77 items
Results for keyword: digital preservation
Games on floppy disk
  • Val Waldron
The Computer & Video Game Archive (CVGA) has a dual mission of providing users access to our game collection, and the preservation of games for future research and scholarship. Since the CVGA has been temporarily closed to the public due to the pandemic, we have used this time to shift our focus from user access to the preservation portion of our mission, and have been discussing how to digitally image and archive our game collection.
Screenshot of recording of the Webinar on Book History in the Philippines, 1850-1950, (October 30, 2020) hosted by the University of Michigan Library and Universidad Complutense de Madrid
  • Pablo Alvarez
We are very pleased to announce that the video of the Webinar on book history in the Philippines (1850-1950) that we hosted last October is now widely available.
España Bridge across the River Pásig : Manila, P. I. ( Puente de España sobre el río Pásig, Manila) 1896-1900, University of Michigan Library
  • Pablo Alvarez
We are very pleased to invite you all to the second session of a series of virtual encounters on various aspects of book history. On this occasion, our online meeting is devoted to several issues regarding book production, the press, and readership in the Philippines under different administrations between 1850 and 1950.
The landing page of the Digital Archiving Research Guide showing a brief introduction and content menu
  • Scott David Witmer
Announcing the publication of the Digital Archiving Research Guide, with tips and recommendations for organizing and preserving your personal digital files.
Limited Run logo
  • Val Waldron
The mission of the University of Michigan Library’s Computer and Video Game Archive (CVGA) is to preserve and provide access to games for current and future study and research. In a world where digital games are becoming more prevalent than physical games, preserving these digital games can be a challenge. The CVGA recently received special funding from the library to purchase a large number (approx. 180) of games from Limited Run Games, a "publisher of limited run physical games for PlayStation Vita, PlayStation 4, and Nintendo Switch," that focuses on "bringing games that were previously only available in a digital format to a physical medium."
  • Lance Thomas Stuchell
Over the past year our work has been featured in a video and podcast.
Copies of the Personal Digital Archiving zine, featuring a cover drawing of a desktop computer with a rasterized spiral on the screen
  • Scott David Witmer
The Personal Digital Archiving zine is now available in the Digital Preservation Lab and in Shapiro Library Design Lab's Design-o-Matic 4000 vending machine!
Lance Stuchell, Head of the Digital Preservation Unit, points at a screen display of 3.5-inch floppy disks during a World Digital Preservation Day event.
  • Scott David Witmer
The U-M Digital Preservation Unit celebrated World Digital Preservation Day on November 7 with zines, cookies, and a 3.5-inch floppy disk data rescue demonstration.
Doctor shining a light into the camera
  • Lance Thomas Stuchell
Announcement of our PDF research project.
Section 3 of the Mushi scroll
  • Lauren Havens
Over the past fiscal year (July 2018 - June 2019) the Digital Content & Collections (DCC) department has collaborated with stakeholders within libraries, museums, and more, across campus and beyond, to create the following new digital collections, adding to the full list of nearly 300 digital collections found online at https://quod.lib.umich.edu/. Thank you to all of our stakeholders involved in each collection, the Library Copyright Office for their role in every new digital collection, and the many individuals within Library Information Technology who also assisted in the creation of these collections!