Library Blogs

Showing 21 - 30 of 82 items
Results for keyword: digital preservation
  • Sarah Elizabeth Stolar
Working for the Elections in Africa Web Collection project as part of the Michigan Library Scholars Program helped me develop valuable skills in project management, technical web archiving abilities, and knowledge on African politics. Though there were obstacles in approaching the wide range of content and the limitations of the Archive-It tool, I greatly improved in my capacity to adapt and problem solve as a contributor to this project.
A grid of nine abstract representations of people and computers rendered in a generic style of illustration. Blurry pastel colors on white backgrounds seem to suggest floating computer screens and groups of human figures in conversation. Note: DALL·E mini is open source. AI-generated images do not fall under copyright because they lack the element of human creative expression. Source: https://www.smithsonianmag.com/smart-news/us-copyright-office-rules-ai-art-cant-be-copyrighted-180979808/
  • Scott David Witmer
The University of Michigan Library’s efforts to develop our digital preservation program created an opportunity to request additional support during the annual budget cycle. With only a few months to draft recommendations, the Digital Preservation Steering Committee performed an assessment survey to gather feedback from stakeholders across the library.
Image of a clipboard and pen
  • Lance Thomas Stuchell
In the summer and early fall of 2021, the Digital Preservation Steering Committee undertook a focused assessment to surface current roadblocks to implementing a more comprehensive digital preservation program. Keep reading to find out the results and our plan to address our programmatic gaps!
Image of the start/finish line of a track
  • Lance Thomas Stuchell
We have drafted a document outlining what "digital preservation" means at our institution.
  • Evyn Kropf
We are excited to continue our online After Hours open houses this semester! Join us on the second Tuesday of each month 4-5 pm for a virtual encounter with our collections.
Games on floppy disk
  • Val Waldron
The Computer & Video Game Archive (CVGA) has a dual mission of providing users access to our game collection, and the preservation of games for future research and scholarship. Since the CVGA has been temporarily closed to the public due to the pandemic, we have used this time to shift our focus from user access to the preservation portion of our mission, and have been discussing how to digitally image and archive our game collection.
Screenshot of recording of the Webinar on Book History in the Philippines, 1850-1950, (October 30, 2020) hosted by the University of Michigan Library and Universidad Complutense de Madrid
  • Pablo Alvarez
We are very pleased to announce that the video of the Webinar on book history in the Philippines (1850-1950) that we hosted last October is now widely available.
España Bridge across the River Pásig : Manila, P. I. ( Puente de España sobre el río Pásig, Manila) 1896-1900, University of Michigan Library
  • Pablo Alvarez
We are very pleased to invite you all to the second session of a series of virtual encounters on various aspects of book history. On this occasion, our online meeting is devoted to several issues regarding book production, the press, and readership in the Philippines under different administrations between 1850 and 1950.
The landing page of the Digital Archiving Research Guide showing a brief introduction and content menu
  • Scott David Witmer
Announcing the publication of the Digital Archiving Research Guide, with tips and recommendations for organizing and preserving your personal digital files.
Limited Run logo
  • Val Waldron
The mission of the University of Michigan Library’s Computer and Video Game Archive (CVGA) is to preserve and provide access to games for current and future study and research. In a world where digital games are becoming more prevalent than physical games, preserving these digital games can be a challenge. The CVGA recently received special funding from the library to purchase a large number (approx. 180) of games from Limited Run Games, a "publisher of limited run physical games for PlayStation Vita, PlayStation 4, and Nintendo Switch," that focuses on "bringing games that were previously only available in a digital format to a physical medium."